What Are The FFWC Satellite Leagues?
iCon Sports has partnered with the Fantasy Football World Championships presented by FFTOOLBOX and will be offering satellite contests into their big fantasy football tournaments!
A Satellite league is defined as a qualifying contest in which the winner or winners of each satellite league wins entry into a bigger tournament.
We will have two different types of FFWC Satellite Leagues:
- Rotobowl Satellite Leagues: $34.95 to enter and winner will gain entry into next year's Rotobowl tournament ($279.95 value)
- Main Event Satellite Leagues: $159.95 to enter and winner will gain entry into next year's FFWC Main Event tournament ($1695 value)
Win entry in the FFWC Rotobowl for just $34.95! Win entry into the FFWC Main Event for just $159.95!
SATELLITE LEAGUE RULES
The FFWC satellite leagues will consist of 12 owners in each league.
The season will be 14 weeks long and the playoffs will be done during weeks 15 and 16 of the regular season.
League drafts will be held either online with our draft software. Each league will be composed of 12 teams, and each draft will last for 20 rounds, with each team selecting a player in each round in a serpentine fashion (team 1 through team 12, team 12 through team 1, team 1 through team 12, etc.). There are no rules governing the number of players to be drafted at each position.
Time limit per pick: We will be running slow drafts and live drafts for our satellite leagues. If your league is a slow draft, each participant will have 8 hours on their clock to make a player selection. If a participant does not make a selection in the allotted time, the computer will make a selection for them. Defaulting to the instant queue and if there is nobody in or left in the instant queue, it will use the default rankings.
If your draft is a live draft, there will be two minutes on the clock per pick. Missed picks will result in auto picks by the computer. You are responsible for being in the draft at your scheduled draft time. There will be no refunds for missed drafts.
No trading is allowed.
3. Roster Requirements
Maximum of 20 players with no requirements or rules set on how many players you must draft per position.
4. Lineups Requirements
- 11 Man starting lineup
- 1 QB
- 2 RB
- 3 WR
- 1 TE
- 2 Flex player (a RB or WR, or TE)
- 1 PK
- 1 Team Defense/Special team
(If no Week One lineup is submitted, the commissioner will determine your starting lineup. After Week One, if no starting lineup is submitted, your starting lineup will be that of the previous week.)
5. League Management Web Address
You can access your league via the internet at www.iconfantasysports.com. Login to your site account, locate the MY LEAGUES tab at the top right of the site home page and then enter your email address to see a list of all leagues you are currently in. Click the league you want to go to. Locate your team in the drop down at the top of each league. Enter your team password to login to your team.
6. Lineup Submission
All lineups may be submitted on the league web site and are due by the scheduled kickoff time for the game in which the player will participate. The only exceptions are for players involved in games on Thursday, Friday or Saturday. Those players must be submitted into lineups prior to the scheduled start of the game.
An individual offensive player on any starting roster will be credited points for scoring in the following manner, unless otherwise noted:
0.05 points for every 1 yard passing. For reference 20 yards passing is 1 point.
4 points for every passing TD.
Minus one point (-1) for every interception thrown.
2 points for every 2-point conversion.
Rushing and receiving
0.05 points for every yard rushing or receiving. For reference 10 yards rushing or receiving is 1 point.
6 points for every rushing TD.
2 points for every 2-point conversion.
1 point for every reception
ACTION SCORING: ANY touchdown that is scored by a player in your starting lineup will receive 6 points for that touchdown. This includes but is not limited to, Punt Return, Kickoff Return, Fumble Return, Interception Return, Lateral, double turnover etc... Of course players still only receive 4 points for passing touchdowns.
1 point for every Extra Point
3 points for every FG of 1 – 34 yards. Plus .5 points for FG 5 yards longer or more. Example 35-39 yard FG would be 3.5, 40-44 yard FG would be 4 and a 45-49 yard FG would be worth 4.5.
Team Scoring (Defense/Special Teams):
1 point for every sack
2 points for every team takeaway (interception or fumble recovery)**
6 points for every TD (via interception return, fumble return, punt or kickoff return, blocked FG return, missed FG return, blocked punt return)*
2 points for every safety
5 points for every shutout ***
2 points for allowing between 1- 5 points ***
1 point for allowing between 6 – 10 points ***
*** Any and all points scored against a team are considered points scored against the special teams and defense. Thus, as an example, a turnover by the offense that is returned for a TD is considered as points scored against the special teams and defense.
8. Free Agents
Any player who is not on a team roster within your league is considered a free agent for that league. iCon Sports may remove a free agent who has been dropped by a team if in the judgment of the commish is that the dropped player would unfairly impact the outcome of the the league or if there is suspected collusion.
Free Agent Acquisitions/Blind Bidding: The free agent system will be a "conditional blind bidding" process every Thursday and Saturday through week 14 of the NFL season. Each team will start with 1,000 free agent "dollars" for the season, and will be permitted to bid for free agents on a weekly basis. No team will be informed of any other team's free agent bids until after the winning bids have been awarded. The team with the highest valid bid on any given player will be awarded that player. The amount of the winning bid will be deducted from the winning team's free agent dollars. For each winning bid, the winning team must drop a player to make roster room for the free agent acquisition. If a team's free agent dollars go to zero, that team will no longer be allowed to bid for the rest of the season. No bid will be accepted that is larger than a team's free agent dollars. All bids must be in increments of dollars (no cents). The free agent bidding system is the only means by which free agents may be acquired.
Available players: The only players that are available to be picked up are those that are in the league management software. All players must wait until such time that the player is available in the software before acquiring them in FAAB.
Conditional Bidding: You are only awarded one player per bid group. During the Waiver processing, Player bids are reviewed from the Top / Down inside of each group, not by order of bid amount, so make sure your bids are prioritized top to bottom in each group in the order you wish to receive them. Once you are awarded a player from a bid group, all other bids in the group are cancelled. If another owner outbids you on a player, that player is removed from your bid group and the next listed player in your group is your next available player.
Bidding Time Frame: The bidding process for satellite leagues begins week 2 for all drafts and ends week 16 with the season. Bids will be accepted on the league web site from Saturday 12pm EST until Thursday at 12 pm ET. Then we will process the Thursday bid. Thens bids will be taken from Thursday at 12PM ET until Saturday at 12PM ET at which time we will then process the Saturday bid. The 4 playoff teams are the only teams that can bid in weeks 15 and 16.
Tied Bids: If there is a tie, the team that receives the player will be determined in order by:
1 Worst Overall Team Ranking
Available Players: Teams may acquire players not on any roster within their league.
All satellite leagues will be No Trading.
- Seed 1 will be the best record in the league
- Seed 2 will be the second best record in the league
- Seed 3 will be the most points that is not either seed 1 or seed 2
- Seed 4 will be the most points that is not either seed 1 or seed 3 or seed 3
Playoff Format: Seed 1 will play Seed 4 and Seed 2 will play Seed 3. Winner of each game will advance to the championship. Winner of the week 16 championship game will be league champion. Loser of the week 16 championship game will be considered second place. Prizes will be then allocated as stated according to your satellite type. If Rotobowl satellite, winner will receive entry into next years Rotobowl. If FFPC Main Event satellite, winner will receive entry into next years Main Event.
We will be in contact with FFTOOLBOX after the season with directions on how to redeem your entry should you win.
Seed 1 and seed 2 Tie Breakers will be determined by: YTD Points and then H2H record and then H2H Points in that order. If top 2 are still tied after that we will go to a coin flip to determine 1st seed.
Seed 3 and seed 4 Tie Breakers will be determined H2H record first and then H2H points in that order. If seeds 3 and 4 are still tied after that we will go to a coin flip.
In case of tie game in the playoffs we will use QB scores. The higher QB score will win the game. In event that QBs are tied we will use COMBINED Running back scores. Highest combined RB scores will win the tie breaker. In event that it is still tied, we will do a coin flip.
- If no Week One lineup is submitted, the commissioner will determine your starting lineup. After Week One, if no starting lineup is submitted, your starting lineup will be that of the previous week.
- All lineups may be submitted on the league web site and are due by the scheduled kickoff time for the game in which the player will participate. The only exceptions are for players involved in games on Thursday, Friday or Saturday. Those players must be submitted into lineups prior to the scheduled start of the game.
Join an FFWC Satellite League in our Fantasy Games Lobby